• entries
    500
  • comments
    1888
  • views
    333618

Back in action

Sign in to follow this  
EDI

56 views

So I'm finally feeling better.

I was able to add two new features to S3Engine,

The window icon and the cursor, these are specified in the boot.conf file.

For Malathedra we decided to use the 'key-logo' for the window icon, and for now we are going with a tried and true SCUMM crosshairs, using the inverse cursor color property to insure visibility, we might change it but it adds a nice bit of nostalgia.

we're begining to compile the story into an asset and task list so we can better keep track of the project.

As a side note, I took these two shots of the maps with the terrain in wireframe, the first being our normal mesh density and the second being a higher density.



Sign in to follow this  


2 Comments


Recommended Comments

Cooool. Make that happen once in a while, only make the grid kinda light blue and have a funny "SQVEEEE" sound that happens when it flashes like that. That way it'll be sort of Tron meets The Matrix meets Zatfig Culottes. That'd be cool.

Oh, and give her a really cool car. That jumps on roofs.


And a pony.


And give me a pony too.

Share this comment


Link to comment
Quote:
Original post by johnhattan
Cooool. Make that happen once in a while, only make the grid kinda light blue and have a funny "SQVEEEE" sound that happens when it flashes like that. That way it'll be sort of Tron meets The Matrix meets Zatfig Culottes. That'd be cool.

Oh, and give her a really cool car. That jumps on roofs.


And a pony.


And give me a pony too.




If you ever design and build a game like that, I'll buy it.


Twice.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now