"Where have you been?"
Studying. The whole reason I've been at highschool (for an extra year) this year was to gain the Geometry/Discrete Math credit, which all of the reputable universities (Waterloo too, of course!) required. Darn. So this meant I had to take Grade 11 U-Math -- not Grade 11 U/C-Math which I took already -- and be stuck with little Grade 11's for a semester. Then this semester I took the actual Geo/Discrete Math, and did sort of mediocre/subpar (~70%). And then there was the deciding factor: THE EXAM! DUN DUN DUUUN!
So, the last week (or so) has been pretty much non-stop studying. I put somewhere in the ballpark of 25 hours into it, and I'm really really confident that I did quite well on my exam, which was on Wednesday. It should help pull my mark up. I think it's safe to say that Waterloo won't yank my acceptance out from under my feet, now. :P
"What of gamedev!?"
An excellent question. With an equally excellent answer. I'll illustrate this by showing you Draffurd's friggin' awesome title screen for 'Admiral Overalls', in all of its 4-bit glory!
It's done in the same general style of Apogee's (old) wonderful games: show a cool shot of what the game is like in a location that never actually appears in-game. Awesome. :D
The Map Editor is now also virtually complete. I had to revamp a bunch of things of a boring nature that I won't babble about here, but needless to say, it's looking good. Looking so good I won't even post a screenshot (today).
"Let's see a random in-game shot!"
Okay. Glad you asked. [grin]
Next on the Roadmap is collecting fruit to gain (elusive) 'points', followed by basic enemy logic and tomato-shooting action.
All of which in the next ~6-7 days before the contest ends. It's going to be tight!