Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    298
  • comments
    1135
  • views
    232445

Cram! Cram! Cram!

Sign in to follow this  
HopeDagger

113 views

Phew, what a long week that was! It was a real fight to not update my blog. :P (not really)


"Where have you been?"

Studying. The whole reason I've been at highschool (for an extra year) this year was to gain the Geometry/Discrete Math credit, which all of the reputable universities (Waterloo too, of course!) required. Darn. So this meant I had to take Grade 11 U-Math -- not Grade 11 U/C-Math which I took already -- and be stuck with little Grade 11's for a semester. Then this semester I took the actual Geo/Discrete Math, and did sort of mediocre/subpar (~70%). And then there was the deciding factor: THE EXAM! DUN DUN DUUUN!

So, the last week (or so) has been pretty much non-stop studying. I put somewhere in the ballpark of 25 hours into it, and I'm really really confident that I did quite well on my exam, which was on Wednesday. It should help pull my mark up. I think it's safe to say that Waterloo won't yank my acceptance out from under my feet, now. :P


"What of gamedev!?"

An excellent question. With an equally excellent answer. I'll illustrate this by showing you Draffurd's friggin' awesome title screen for 'Admiral Overalls', in all of its 4-bit glory!



(MSPaint FTW!)



It's done in the same general style of Apogee's (old) wonderful games: show a cool shot of what the game is like in a location that never actually appears in-game. Awesome. :D

The Map Editor is now also virtually complete. I had to revamp a bunch of things of a boring nature that I won't babble about here, but needless to say, it's looking good. Looking so good I won't even post a screenshot (today).


"Let's see a random in-game shot!"

Okay. Glad you asked. [grin]





Next on the Roadmap is collecting fruit to gain (elusive) 'points', followed by basic enemy logic and tomato-shooting action.

All of which in the next ~6-7 days before the contest ends. It's going to be tight!
Sign in to follow this  


3 Comments


Recommended Comments

Very nice all round!

I'm one of those rare gamers whose favourite id series is still Commander Keen, so I'm keen ([wink]) to see how this goes!

That picture with the slingshot reminds me - I need to replay Monster Bash for ideas for my game!

Share this comment


Link to comment
Guest Anonymous Poster

Posted

You can do it! We believe in you ^_^
*Insert other random inspirational phrase*

Good luck!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!