Jump to content
  • Advertisement
  • entries
  • comments
  • views

Plodding along

Sign in to follow this  
Mike Bossy


So I went ahead and hardcoded my threads to have an afinity to a given CPU. I only go up to 4 CPUs so after that I just won't utitlize them with my current setup. Seeing as I currently am running at ~500 FPS on my single proc machine I don't think any of my casual game ideas are really going to tax 4 CPU's anyways.

Outside of that small change I've mostly been working on integrating some more new art into the game. I'm doing the level select scene which actually has a little bt of logic change thanks to the new art. The artist had some good ideas of how to better lay things out which changes the flow of the UI for the better. Always be willing to accept design advice from anyone who has it. Don't always do what they say but at least listen.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!