I'm pretty pleased both Australia and Sweden are through to the next round of the World Cup! Although Sweden are up against Germany next; that's going to be tough. And Australia is playing Italy, which means things in Lygon Street back in Melbourne might get a little bit interesting [grin]!
4E5 Game Thoughts
Quick question: since I might want to include a fair amount of adventure game elements or random events in my Mad Science game, I was wondering about using a scripting language. However since I've never embedded a scripting language into a program before, I don't know how sensible that would be.
Since I know many of you have used scripting languages in your games and applications before, can you offer any advice? Specifically:
- How easy is it to embed one of these within a C++ application?
- What's a good scripting language to use? I've dabbled with Lua and Python before, but I'll have to brush up a lot on both of those.
- From the design perspective, could I assume calling a scripting language function is pretty much the same as a C++ function?
- Is it even a good idea to use a scripting language if it's just going to be me writing this game?
I might rephrase this into a forum question later, but I just want to know if I can factor in using a scriptin language over the next week, while I design the basics of the game and are away from many of my programming resources.