If I'm going to be making a game more advanced than a dinky arcade game, it's probably a good idea to consider using some in-house development tools to help with the game construction. While I've played around with some generic 2D tile tools, it's likely I'll need to write my own. However, I'm rusty as I can be at windowed GUI development: when I was an undergrad I did do some work with Tcl/Tk and Java, but I've forgotten most of the details about them now.
What I'd like is the ability to quickly and easily throw together a GUI to build things (exactly what things I'll have to decide on) which can also run relevant C++ code from the game. The in-house tools themselves don't need to be particularly pretty or speedy.
Given I know a lot of you use your own tools, is there any recommendations for what packages I should look at, and a rough guide on how long it will take to get to speed with them? I need to factor that in to my time plan for the 4E5 project.
Additional: I notice that Inkscape version 0.44 is out! They've managed to fix some of the rather annoying little quirks that have been bugging me in 0.43 as well. Defintely going to be downloading this the moment I get back to Australia!