• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Today I made some improvements to the damage knock-back system. Earlier today, it was possible to slide all the way down the mountainside just by being hit by one hand cannon shot. Now it's not that powerful.

I also tweaked the camera. Before, aiming too low made your char's head get in the way of the aim. Now the camera moves above and the char to give a direct line of sight.

I also added a couple of plants. I wanted to do interactive skinned leaves, etc. but figured static plants are 1000% better than nothing, so I just put them in as non-interactive entities. So far, so good.

I also tweaked the damage from falling code so that it only kicks in when your player's average velocity gets above 3 m/s vertically - so it detects falls, but not other types of impulses. This and the other control changes also had a nice side-effect : if you're moving forward when you land, your guy will take a step forward before coming to a stop.

Here is a shot of a nice static plant...

Here is me fighting a cultist up on ledge...

Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement