Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    235
  • comments
    509
  • views
    172392

Fallback

Sign in to follow this  
SimmerD

93 views

Today I made some improvements to the damage knock-back system. Earlier today, it was possible to slide all the way down the mountainside just by being hit by one hand cannon shot. Now it's not that powerful.

I also tweaked the camera. Before, aiming too low made your char's head get in the way of the aim. Now the camera moves above and the char to give a direct line of sight.

I also added a couple of plants. I wanted to do interactive skinned leaves, etc. but figured static plants are 1000% better than nothing, so I just put them in as non-interactive entities. So far, so good.

I also tweaked the damage from falling code so that it only kicks in when your player's average velocity gets above 3 m/s vertically - so it detects falls, but not other types of impulses. This and the other control changes also had a nice side-effect : if you're moving forward when you land, your guy will take a step forward before coming to a stop.

Here is a shot of a nice static plant...


Here is me fighting a cultist up on ledge...

Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!