Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    51
  • comments
    51
  • views
    14017

Fun Times

Sign in to follow this  
VPellen

149 views

Just because I feel like mentioning it.

I'm dicking around with ways to take care of A*, and I've run into a little hitch. Finding a path isn't too difficult, but storing it is going to be a bit more of a pain than I first thought. I'm sure I'll think of something, but hitting a block irritates me. Maybe I should work on brushing up on the design whilst I wait for inspiration to strike.

This is turning out to be an interesting experience. I'm looking forward to really getting far into this.

It's late.
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!