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Content Ahoy

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So everything has been going fine, I did a few more engine tweaks last night, mostly centering on hit-testing.

I'm very pleased with the way the radial menu system has turned out, it is both functional, aesthetically pleasing and its motion is fluid and responsive.

Considering it is also 1/3 of the overall engine input mechanisms it's good that it is working so well. The videos don't really do it justice but everyone will get a chance to check it out when we release a beta/demo of part 1 which should be sometime around September assuming everything goes well.

So we're going to be turning back towards content production now that the story is finalized, and the new immediate engine features have been implemented.

We're first going to map out the rest of the scenery for part 1 (which is almost done) and then begin to script in the puzzles and interactions.

So with luck I should have some nice new screens for you in the weeks to come!

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