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urgh

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baldurk

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Well, I didn't manage to meet sunday's task because of real life issues, but I got a fair way through it. I figure that the GUI should be a separate on-going task which I do whenever I get bored/stuck with the "real" stuff. Plus, it's mostly finished which allows me time to rewrite the horrible horrible widget resizing/positioning stuff.

I have a demo available exclusively for journal readers and anyone else I decide to give it to, uploaded here. There are binaries for windows and linux, and the windows binary should have all the dll files necessary (this isn't guaranteed). For linux, make sure you have SDL, freetype2, zlib and opengl.

Yes, I know it's a cheap rip off of JavaCoolDude's layout. It's written by me from scratch of my own design, but the actual layout I took from JavaCoolDude, and some of the colours.

Comments are welcome, it's still work in progress. Click on mario for a "hidden" feature.
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It should run on OS X. I just need the source. [wink]

Give it to me or I'll find your pet chicken and give it disparaging remarks about its waistline.

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I'm tempted to try a canadian cross compiler and do it myself, but I'd have no way of testing it :/. I don't think I'll be releasing source with my distributions until closer to the end of the contest, because at the moment it's an absolute mess and not really well-placed to being distributed just yet.

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If it builds on gcc-4 and is endian-safe it should build fine on OS X barring any bizarre library dependencies (GTK+).

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Quote:
Original post by Ravuya
If it builds on gcc-4 and is endian-safe it should build fine on OS X barring any bizarre library dependencies (GTK+).


maybe, and doubtful. If you're volunteering to build/test an OS X version eventually... :D.

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