The Game Academy at Pittsburgh is going good, actually. I mean it's not awesome, but it looks like things are going to pick up pretty soon. I talked to one of the graduate students who is the co-teacher of our art class and he seemed really into getting me started with Maya, which would be teh Awesome. I also found out I really suck at figure drawing, which was precisely what we did in our art class.
I think I'll stick to spaceships.
There's also going to be a Halo 2 tournament here, and I'm pretty sure I'm among the 1337est players here, so that should be fun, I'm actually going to go 'train' here in a minute.
So I did a computer submarine, which at home I would've created by inking it then scanning in the paper version, then refining it and working my pixel magic, but here it's all digital. This is the first part in a series of entries in which I'll chronicle the progress of this design from start to finished sprite(s) Here it is:
I didn't like where it was going at first, but now I'm warming up, I think.