Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    51
  • comments
    51
  • views
    14054

Starry Starry Night

Sign in to follow this  
VPellen

142 views

astar.png

Okay, good news, bad news.

The good news is, what you see above is A* at work.

The bad news is, calculating one path every frame makes things kind of sluggish.

The good news is, I won't realistically need to do that.

The bad news is, it's still a bit too slow for comfort.

The good news is, I might be able to get it to speed up a bit tomorrow.

The bad news is.. Hmm, nope, that's it.
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!