Today we has game design, where we learned how to brainstorm, with all these techniques laid out for maximum benefit of the group. The cool part about it is while I never really cared for being told how to do stuff like that, Sir Sapo and I basically do everything they named already whenever we talk about ideas for our games, which is pretty sweet.
Outside of class, there's that Halo 2 tournament, which is looking pretty cool right now. Apparently I'm the shit at that game around here, although I'm sure there's guys that could kick my ass somewhere here.
I played on one of my floor-mates' Xbox Live account while he was watching, and he was impressed, and I was too, I was doing good. It's a good self esteem thingy to have someone tell you "Jesus! you're crazy!" at something and then proceed to tell everyone that enters the room to watch how awesome I am.
So today I messed with the submarine's 'lines' and colored it in, with some basic shading and Camo. As an artist's note, the numbers are simple MsPaint color coordinates and the green is a good neutral backround color for me. Har it is:
I came up with it's primary defensive weapon other than it's fighters to be a couple of large caliber pop-up gatling turrets, along with some SAMs launched from torpedos, so you'll have to watch your back as your fighting it, because they may surface behind you. I have other boss ideas that you haven't heard, but I'll run 'em past Sapo first.
Have a good time period