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Many changes.

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First off, Glow now darkens the top of walls to make them stand out more. This exposed a couple of problems with how I was setting up my view matrix. I'm trying to fix them (damnable white cracks).

Secondly, I've moved the camera in so the game is more dramatic and less tactical. It also looks gorier.

Third, I've added a minimap.

Keep on rocking in the free world.
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