I had hoped to get all of my levels completed by today as well but I've decided that half way is fine for now. I've been spending the time integrating the new art and doing perf fixes. I currently have 26 levels of 52 completed but I'm only going to use 12 for the demo so I'm still in good shape.
The next target date I have is 8/1 for being ready to pitch to publishers. The goal is to have a fully functional demo that just limits the amount of levels that you can play. The good news is that this deliverable will also work as my entry to the Intel contest on 8/15 and for the IGF entry on 9/1.
So now it's back to executing again. Get this new art integrated and working in the game and some polishing work. Should be doable in a month. I love it when a plan comes together!!
BTW: Happy Canada day everyone!