But, it's not all about winning. Sure winning is nice -- no doubting that! -- but one should always live for the experience. I had a really fun time developing Admiral Overalls, and I'm still somewhat in shock and awe at what me and Draffurd have managed to put together in only a month. (Actually, only half! Exams chewed up most of early June!)
I'm extremely proud of myself for what I've created here. By true game standards, it's nothing impressive, but in relativity to what I've developed so far, I'm very happy at the solidness and functionality of Admiral Overalls. So I certainly hope that you guys have a fun time with it, too. [smile]
EDIT: You will require the .NET Framework 2.0 to play. :)
Irregardless of victory or defeat, I present: Admiral Overalls. (~2.7MB)
Oh, and the C# source can be acquired here: AO Source. (You'll need SDL.NET to build!)
A huge congratulations to all of the other contestants as well. Taking on the challenge of the contest is a big step in itself, but those who coded until the end and sent in an entry deserve a big pat on the back. Sure, there will always be the folks who say, "It's just some contest!", but the experience is way more intense than such terse words could possibly deter. :P
Although the game in its 'contest form' is technically complete, I'd like to (gradually, albeit) add another Episode to the game, with more music, content, and functionality/polish. Now that there's no solid timeframe, I think that the quality can take a jump upwards, too. If there's any interest in user-created levels, I have no qualms with fixing up the map editor to be made public. [smile]
Good night everyone. I'll toss out that link one more time: Admiral Overalls.