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Admiral Overalls!

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Well, the contest is finally done and over with. Well, almost. The judging will take place this week, and an XBox 360 will be sent to one lucky fellow who claims victory in the contest.

But, it's not all about winning. Sure winning is nice -- no doubting that! -- but one should always live for the experience. I had a really fun time developing Admiral Overalls, and I'm still somewhat in shock and awe at what me and Draffurd have managed to put together in only a month. (Actually, only half! Exams chewed up most of early June!)

I'm extremely proud of myself for what I've created here. By true game standards, it's nothing impressive, but in relativity to what I've developed so far, I'm very happy at the solidness and functionality of Admiral Overalls. So I certainly hope that you guys have a fun time with it, too. [smile]

EDIT: You will require the .NET Framework 2.0 to play. :)

Irregardless of victory or defeat, I present: Admiral Overalls. (~2.7MB)

Oh, and the C# source can be acquired here: AO Source. (You'll need SDL.NET to build!)








A huge congratulations to all of the other contestants as well. Taking on the challenge of the contest is a big step in itself, but those who coded until the end and sent in an entry deserve a big pat on the back. Sure, there will always be the folks who say, "It's just some contest!", but the experience is way more intense than such terse words could possibly deter. :P

Although the game in its 'contest form' is technically complete, I'd like to (gradually, albeit) add another Episode to the game, with more music, content, and functionality/polish. Now that there's no solid timeframe, I think that the quality can take a jump upwards, too. If there's any interest in user-created levels, I have no qualms with fixing up the map editor to be made public. [smile]

Good night everyone. I'll toss out that link one more time: Admiral Overalls.
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Just played through it for the past 30 minutes or so, and I must say, great job! You guys really captured the whole "Commander Keen" feeling, and I had fun all the way through (except that damn level where it was straight tomato dodging[grin]).

Anyways, great job!

I'd rate++ you, but I already did for SO[grin]

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Guest Anonymous Poster

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Awesome job on the game, especially in that short time you had! I would love to see a second episode.

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Guest Anonymous Poster

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It turned out great!

But, How do you get through the exit doors?!?!? *Slams head on desk*

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Very nice! I really loved it! Reminded me of the classic Commander Keen games [wink].... And bonus points for using .NET and SDL.NET [smile]!

You should really put this in the GD Showcase.

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Guest Anonymous Poster

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Thanks Draffurd, I should have guessed :)

Great game! Some parts are really relaxing, especially with that awesome music.

Kudos to both of you!

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@TheSeer: Thanks! Me too, but the journey is the more important part. ;)

@Sapo: Rate++ Draffurd then, instead. He's the artistic brains behind the operation. [smile]

@Scet: Heh, the tomato-rain level was borrowed from the not-so-famous Genesis game, 'Toejam & Earl'.

@Rob: I'll be making an entry for it in the Showcase after the judges announce their decisions on the winner. I also wanted to fix up a few bugs and add some more content before I put it up as a 'complete' game.


Thanks for the feedback, everyone! We had a fun time providing it for you all. [grin]

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Guest Anonymous Poster

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Can anyone beat the level second from the top on the left side (looks like a castle)? I couldn't figure out how to jump from one platform to the other. :(

Other than that, I beat every level and enjoyed every moment of it. Amazing work, especially for that timeframe. Keep it up!

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Quote:
Original post by Anonymous Poster
Can anyone beat the level second from the top on the left side (looks like a castle)? I couldn't figure out how to jump from one platform to the other. :(


Yes, that's a level error. I fixed on my computer, but I guess I neglected to upload it with the rest of the game. This will be fixed upon the fix-'er-up update soon. :)

Thanks for playing!

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It was fun.

Graphically, I think the backgrounds are too bright, and there is no clear distinguishing feature between foreground and background.

For instance, the stars in the background look like objects at times. Also the gray of the foreground square blocks is similar to the gray of the background.

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