Today I've got what I've been promising for a while... no, not a demo, a movie of me playing our game[grin].
The Movie
This movie is relatively long (2.5 minutes), and it shows off some pretty cool stuff, namely, weapon usage, and targeting. It's probably my favorite video, and it has some cool moments in it, so you guys should give it a download!
Angels 22 Video (8.4MB)
NOTE: You may have to turn your volume up to hear my narration, it's about 3AM here, so I had to be quiet, and I forgot to change the volume before I finalized the video, Sorry
Target Indicator
For all of you who aren't going to download the video (shame...), one of my favorite parts of the video is the part where I show off the target indicators. The target indicators are really intuitive, but damn difficult to explain, so I'll show you guys a screeny, and I think you'll be able to figure out how it works:
Just in case you don't see how that works, the indicatoris drawn so that if you point your plane towards the indicator, you are pointing towards your target. Once the target come into view, the indicator goes away, and the target is bracketed by red lines... its much cooler in motion, I swear[grin]
It's pretty late here, so thats all I can write for now, come back tomorrow, and I should have something new to show you guys. Llet us know what you think of the project so far, and have a good night/day. Peace Out!
You could also extend that so a missle may not take out certain harder targets only damage them quite a bit, if the lock on system showed you multiple possible targets and their health then you could decide which is the best one to take out. Knowing harder targets take multiple hits you probably want to focus on the easier enemy units first.
More videos please :-)