Clicky (or launch windowed)
The great thing about data-driven particle systems is it's really easy to tweek and add new effects. The problem with data-driven particle systems is that it's too easy to tweek, and I spend ages deciding the exact angular velocity (etc.) I want the particles to have to look 'just right'. [grin] The xml ends up looking something like: (about eight or nine chunks like the two here make up the current effects)
sparksSystem = "fireworkStream.particleFX"
smokeSystem = "smokeStream.particleFX" >
particles = "64"
image = "spriteimage.StarHalo"
colourGrid = "SparkleVivid.colourGrid" >