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# Untitled

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Updated the fireworks night thing with some extra eye candy, same links as before:

Clicky (or launch windowed)

The great thing about data-driven particle systems is it's really easy to tweek and add new effects. The problem with data-driven particle systems is that it's too easy to tweek, and I spend ages deciding the exact angular velocity (etc.) I want the particles to have to look 'just right'. [grin] The xml ends up looking something like: (about eight or nine chunks like the two here make up the current effects)

						sparksSystem = "fireworkStream.particleFX"					smokeSystem = "smokeStream.particleFX" >																		particles = "64"							image = "spriteimage.StarHalo"							colourGrid = "SparkleVivid.colourGrid" >

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