- Conversations are now less jarring; you get an "Incoming Call" message that explains what the fuck is going on.
- The minimap is slightly faster.
- The name of each level is announced as you start. Right now: "We got motherfuckin' snakes!" and "A Smaller God".
- Intro logos now spit out Jervin's brand of technohorror music as they appear.
- Maps are more complete: The subway map is actually slowly becoming playable, and is actually quite fun.
- Equipped weapons remain equipped when changing floors now.
- Enemies can "see" you with a very shitty line of sight algorithm but cannot yet attack.
- Fixed an obscure crash bug in the menu system related to key remapping.
- You can now create enemies bigger than normal. Look below for more... this exposed a bug in collision, which I fixed! It also exposed a bug in corpse making, which I also fixed (I hope)
- There's now an experience reward variable in the actor definition file.
Hopefully I'm ordering my Macbook Pro tonight, which means that I probably have like a week to work on Glow before the machine arrives and I waste all my time playing with it.