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It's a screenshot of the combat prototype v0.4, that has been blurred to death :) Just teasing :)

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Can I have a 64-bits-per-channel version uncompressed of this picture (meaning that each r, g and b is stored as double number).
I've developed a deblurring algorithm in my PhD thesis. Just want to test it...

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Edit -> check delete box ?

It's not a HDRI screenshot btw, just a standard image blurred to death for teasing :)

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Quote:
Original post by Lutz
Can I have a 64-bits-per-channel version uncompressed of this picture (meaning that each r, g and b is stored as double number).
I've developed a deblurring algorithm in my PhD thesis. Just want to test it...


How can that work? A blur is a lowpass filter, isn't it? How can you restore the information you filtered out by blurring?

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Quote:
Original post by roel
Quote:
Original post by Lutz
Can I have a 64-bits-per-channel version uncompressed of this picture (meaning that each r, g and b is stored as double number).
I've developed a deblurring algorithm in my PhD thesis. Just want to test it...


How can that work? A blur is a lowpass filter, isn't it? How can you restore the information you filtered out by blurring?


If you store the result as double numbers, you don't loose (much) information. If you quantize it to 8 bit and store it as JPEG, you loose a lot and can't restore anything.

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Man this project is generating so much expectation! I for one cannot wait, and I've even seen it mentioned on /. a couple of times too.

Just try to get it done before Elite 4 comes out... should be too hard. ;)

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Okay, blurring the image is one thing. People actually contemplating writing algorithms to UNBLUR it just worries me.

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