As promised, today I actually have stuff of value to show you guys.
Wingman
Thats right folks, you no longer have to fly solo, now you can have a (semi) smart AI buddy tag along and help you blow stuff up. You're able to give your wingman simple commands, such as "Attack My Target", "Form Up", "Attack Nearest Ground Target", etc. Right now, the only completed states are "Form Up", and "Attack Nearest Ground Target", although they really need to be cleaned up and fixed, because they really don't seem very human right now, the fighter moves too robotic, and there's no unpredictability in it's actions, so theres still lots of work to be done, but for now, here's a screeny of the two of us attacking a light flak unit:
Helicopters!
Today I coded up the Helicopter unit into the game. There will be many types of helicopters in the game, both enemy and friend. Anyways, I wasn't feeling up to the task of implementing AI for the helicopters just yet, so I made them a player controlled, so that I could test all the functions, and it turned out to be pretty fun to fly the helicopter around. Mark and I are currently considering having a helicopter level where you fly a lightly armed helicopter, and you have to use your wingman to take out defenses, so that you can do something cool, like insert a SEAL team or something. Anyways, here's a screen of the rescue helicopter flying over some flak, including a new type you haven't seen before (unless you played Angels 20, in which case, just pretend[grin])
Well, that's all I've got for you guys tonight, but check back again tomorrow, and I should have something cool to show, perhaps a video of the AI in action. Anyways, let us know what you think! Peace Out!