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* raises hand *

More examples of GM type stuff can only be useful - I still have intentions of using it in a future project...


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I think such a tutorial would be a valuable contribution to the game development community.

A reference that covers the usage of scripting languages as a game development utility, in conjunction with native code, in the most practical way possible - by building an entire game - would be great. Moreover, making the example game a simple one might coax a lot of otherwise unwilling people into experimenting with scripting languages.

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I think there needs to be more articles in general on how to make a complete game, rather then just the individual parts. The good thing about using a script like GameMonkey to make a game is that you can use the knowledge elsewhere.

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