Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

Sleep is for the weak

Sign in to follow this  


For lack of anything better to post, I'll share a stupid mistake I've made with you all. I created a function object for use with the std::sort() algorithm that depended on a external object, so I decided to store a reference. It basically looked like:

class Sorter {
Sorter(const Object ref) : ref_(ref) {}
// other stuff
const Object & ref_;

See what the problem is? That's right, I ended up storing a reference to the parameter that was passed on the stack.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!