I got my GUI code transferred in to the DFT library so that I can use it in other projects as well. Now I just need to come up with a file for it or something. I also found a small bug in my tally widget. I had an algorithm set up that selected the size of each bar depending upon the width of the box and the maximum value, but this doesn't work very well for any max value other than 5 and 19. The rest of them come up with a huge gap between the last bar and the end. So, I'm going to redesign it. There is also another problem, if you set the max value too high, the bars don't show up.
I'm going to work on my entry a little more tomorrow. Now that I have the user interface set up, most of the other stuff will be a breeze. The hardest part is going to be the entity system. Originally I was going to go for something like Baldur's Gate. Then I was thinking something like Zombies Ate My Neighbors (for the super nes. And btw, to anybody that saw my question a couple entries back about the 'Credits Level', this game is the one I was talking about), but then I'd have to go with key-based input and I'd really hate to do that.
If I go with a mouse-oriented movement system I'm going to have to implement pathfinding and I have no idea where to even start with that. If I go with a key-based movment system I have to go with a battle system like a console RPG or like Legend of Zelda.
I'm going to redesign part of the map editor for Malathedra. I really dislike the fact that everything requires keys. For example, to scroll the map you have to hold down the shift button and then click and drag. To connect nodes you (are supposed to) have to hold down control and then left click the two nodes or drag a rectangle around them (the rectangle actually works but clicking them doesn't.) Shortcut keys are one thing, but when they're required it sucks. It's also causing a lot of problems (for example, if you press ctrl+s to save, nothing will work again until you press and release ctrl since I manually track it for the node system.)
I watched the movies that I bought the other day (well, Spirit of Wonder and Scrapped Princess; the Studio Ghibli ones haven't come yet.) Spirit of Wonder was decent, but
Scrapped Princess on the other hand was really good. It has some sad parts in it, but it has some pretty awesome action. It is about a girl named Pacifica Cassul. She was born under an ill-omen and it was prophecised that when she turns 16 she will be what destroys the planet. So they throw her off a cliff, but somehow she manages to live. Now, she is being hunted and her adopted brother and sister protect. I was going to order the rest of the series off of ebay, but I'm thinking I'm going to save my money for now.
Damn anime =/. That's another on my list of series to buy:
- Cowboy Bebop
- Samurai Champloo
- Scrapped Princess
- Wolf's Rain
- Full Metal Alchemist
- Elfen Lied
- One Piece
Yea, I'm going to stop there, I don't want a giant entry. This collection is going to cost me quite a chunk of money. Naruto cost around $250 bucks to buy, Bleach is almost $100, Full Metal Alchemist is probably ~$400. Some of the others either aren't very popular, are old, or are very short so they don't cost quite as much. I'm hoping that I can get some of these in the original Japanese version. Means more reading, but they're much better in the original form.
Edit: Or I could be wrong and Full Metal Alchemist is only ~$50. I thought it was a lot longer than 51 episodes.
Edit 2: Btw, have any of you watched Appleseed? If so, what did you think of it?