This might look awfully similiar to a screenshot that I showed a little while ago. I used the same map system and same test map (modified a tiny bit.) I also added something really cool - animated water fringes. The water fringe has 3 frames and it goes in the order 1, 2, 3, 2, 1, 2, 3... It has a pretty neat effect. I'd show a movie but I'm having problems with making them again (for some reason the color is WAY off.)
The white circle+square is a tile, I just put it there to show that not all of the tiles fringe now. Only 0-15 fringe (leaving me ample space to put in a bunch of tiles for buildings and such.)
I've decided that I'm going to go with a Diablo-esque game since I won't have to learn steering behaviour (which will save me a ton of time.) I still have to learn pathfinding though. Can anybody point me in a direction with this?
I'm off to [Google].
Edit: OMFG, I actually came through with something! I said my next post would include a map and it does. (@Anybody that read my journal late last night: shhh!)
Edit 2: I modified my current setup so that I could release a demo so you could see the animated fringing. I changed the initial state to the game state so that you didn't have to go through the menu (which allowed me to cut out the bloated data for the saves.) Here it is (requires Direct3D9 and pixel shader version 1.1.) If you want to, you can change the map (Maps\map.map) with a text editor, but be careful not to remove any numbers. The top bunch of numbers is the tilenumbers for the base and the bottom bunch of numbers is for the water. The bottom bunch must be either -1 or 0. -1 means no water and 0 means water.