Jump to content
  • Advertisement
  • entries
  • comments
  • views

Continuing the struggle

Sign in to follow this  
Jason Z


I haven't taken the time to get the silhouette comparison images together that I mentioned in my last post. Things have been really busy, and I haven't had much time for graphics programming :(

However, I may have a little more time to look into things for the next couple of days. I recently wrapped up a demo of an industrial visualization / control package that I have been working on and will be showing it off to a few different prospective customers. I am looking forward to seeing the reaction that I get from it...

Anyhow, I am going to be looking closer into my object system and how to better organize it. I am a big proponent of Dave Eberly's Wild Magic Engine - which he provides free of charge to whoever wants it. For the most part I follow his philosophy regarding scene graphs and how objects should be integrated into them.

Recently I have been finding that in some of my derived object classes I have been blurring the lines of responsibility between some of the base classes, which is a general no-no. So I am going to be clearly defining responsibilities of each base class, as well as adding some utility functions for streaming and java style 'toString' functions for diagnostics. It's always fun to add functionality to your engine - it makes you feel like you are accomplishing something! [smile]

On a completely unrelated note, [google] is building a research center here in Michigan! Woooo!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!