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DX ugh

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Well I finished Titan Quest and it was great. I would recommend it to anyone who likes Diablo...

I started looking into coding my engine with DX, and get depressed everytime I look at code to learn what is going on. I feel like I am starting over from the beginning again and it makes me depressed to think I may have to waste 6 months learning DX. Then I think no the end game will be better for I will have acccess to many DX libraries that do things for me and will save me time. I started looking at setting up DX and see most people are making classes to take care of their DX initialization, rendering, ect... and starting wondering why people don't use the BaseApp class that the SDK has setup already? I am wondering is it good enough for a game engine? Then the Khronos group is going to take over OpenGL which I hope is a good thing, but who knows where it could end up at... It could be worse and may end up moving to DX anyway...

On a different note I was eyeballing a new Conroe CPU a.k.a Core Duo2, but decided to wait till the 4x Core CPU's hit end of next year and get Vista then. New tech is so tempting for me. :)

If anyone would like to help me figure out how to use Eric's code for tangent calculations with my .3ds models I would be greatful. Later
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