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ildave1

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Today while I was between classes I designed a list of power gems that I wanted to put into the game. I came up with 10 for normal and challenge mode, and 4 special ones just for challenge mode. The special cases in challenge mode will be add and subtract points and time. Something to note is, a player can -NOT- lose negative points. The player may only be reduced back down to 0 points.

// Gems


Here are a list of the gems and what each one will do to the player:

Life Taker :: Take a ball from the players life pool
Give Life :: Add a ball to the players life pool
Speedy Ball :: Increase max speed of the ball movement
Sluggish Ball :: Slow down max speed of the ball movement
Bomb Ball :: A one time hit that will destroy 1 block from each side of the last block that you hit.
Large Paddle :: Increase length of the paddle
Miniture Paddle :: Reduce length of the paddle
Shooter Paddle :: Allows paddle to shoot to assist ball destruction
Bad Blocks :: 3 undestructable blocks appear in the middle of the playing area to deflect your ball. Once you get this, it's not going away. So keep away from it.
Haze :: A thick cloud will envelope over the blocks and will dissapear within 10 seconds. This could suck, so keep away from this one. :)

Challenge mode gems are pretty specific. The reasoning behind a rather large reduction versus gain is because you are more likely to nail the +'s more so than accidently hitting a -.

I am also leaning more to redoing the blocks to match the level you are on. Giving a better 'theme' to the actual level. The gem color will match the theme as well. I decided to keep all of the gems one color to make it less obvious to determine what is good and bad.

Back to work. Take Care,
-Dave
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This is looking to become much more than a simple Breakout clone, I'm excited to play it[grin]

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