Today I've got those HUD screens I promised yesterday, and I must say, they look mighty cool, and even better, it was fun to work on, which is a nice change of pace from writing dialog systems!
Weapons Indicator
This is an essential addition to the game, and was a big step towards getting a demo out, because, while I know that weapon #2 is a Mk82 dumb bomb, doesn't mean you guys will[wink]. Anyways, Mark gave me the textures this morning, and after about 4 hours conversing on IM, I had gotten the HUD working pretty well. It was a royal pain in the ass to get the text and weapon image placement right though, that took about 2 hours itself, but I really like how it turned out, but what do you guys think? NOTE: The bottom part of the indicator isn't done yet, because we haven't implemented different ammunition types for the gun, but that's what goes in those empty spots at the bottom... I'll have it done soon[grin]
Demo
We are very close to releasing a demo for you guys to play. The rough edges are being sandpapered away, and we're almost ready to let you guys play with our baby, but we want everything to go well the first time, so we're taking the time to get everything right for the release. Don't expect very much beside basic combat in our demo however, we'll probably just build a level with some Light/Medium AAA and a couple SAM sites. Don't expect any Nuclear Cannons firing or much scripting going on[grin] Anyways, I just wanted to let you guys know we haven't completely abandonded you yet. The big thing that needs to get done before we release the demo is menus. We don't have any yet, but once we get that system working, expect a demo release really soon!
Anyways, thats about it for now, as always, comments are welcome, and I'll talk to you guys later!
Looking forward towards the demo. How exactly does one control the aircraft, just like in Angels 20?