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Sorry for anyone who came to this hoping to find some nice insight to... me.
But really this post is just a link dump since I dont have anyway to translate links from work to home and don't want to find this junk again.

So Research for Endless Teraind Demo:

Box Filtering Height Maps for Smooth Rolling Hills
Concatenating Triangle Strips
Fast Computation of Terrain Shadow Maps
Real-Time Heightmap Self-Shadowing Using the Strider Technique
Simple Clouds Part 1
How to Render Landscapes
Normal Computations for Heightfield Lighting
Super Frustums
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