Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

Legacy C Kills Me

Sign in to follow this  


Once upon a time, merely years after I was born, and only very shortly after the first ANSI C standard - the following was apparently an acceptable and widely understood cast:

(uint32 *((*)()))&var

Not only is it bad enough that they widely declare void pointers instead of typing variables - but they even go so far as to use casts that change the return type and arguments of a function.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!