Jump to content
  • Advertisement

NO

Sign in to follow this  
  • entries
    145
  • comments
    222
  • views
    138636

Clipping

Sign in to follow this  
Tape_Worm

36 views

So I went ahead and implemented clipping using the D3D viewport. However since this also means that I have to do an update to the projection matrix (else the viewport just squashes the image) there is a performance hit. Not a major one, but there is one nonetheless. I even hardcoded a GUI window that clips into the demo program. It's lusty.

I also added the ability to load fonts and images from resources. That was fun. I think I'm going to have to conglomerate all of these loading/saving functions into serializers to cut down on duplicate code. I also will probably implement a VFS so that I can plug in various types filesystems. With the way streams work in .NET this should actually be fairly straightforward. Of course, if YOU have done any work on a VFS in .NET, I'd like to hear from you.

Obligatory screenshot:
It appears I accidentally removed the image.

No, the arrow + "Yay for clipped crap" is not part of the program, I just photoshopped that in because it's not exactly an eye popping update.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!