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Revisiting my old friend

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Jason Z

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While trying to figure out what my next rendering project would be, I decided to revisit my first game, Lunar Rift, and see how it was doing. I spent almost two years developing Heiroglyph (the engine) alongside Lunar Rift (pilot application), and am actually quite proud of how the game ended up.

I have made significant changes to the engine since I last compiled the code, so I am interested to see how it looks now. Many new rendering techniques and effects have been added to the engine, so I may revamp the old game and see if I can add some new content. I also have quite a few new ideas to add to the game as well. More on this soon...
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