I'm saying this here because I don't like to start/get involved in flame wars, but it annoys the hell out of me when people suggest that OpenGL is flawed because of the extension mechanism, when in fact it's a great boon - it not only neatly solves the problem of MS's (understandable) lack of OpenGL support, but it also provides a nice way to test out bleeding-edge functions of your graphics card.
Now if you were to say something about the ARB being slow to bring extensions into the core, then you might have a point :).
btw, I'm still alive and working on my game. I'm definitely going to be entering something in 4e5, but I'm afraid that as it stands now it's a whole lot more sucky than I imagined it would be at this point.
Also, thankfully the ARB is fuckin' gone. It's the Khronos Group now, which is a huge feather in their cap. And a boon for game developers of all stripes. It might also have some nice results for GDNet, if what I'm thinking is true.
Are you still working on that cool 3D RPG with the scripting language in the console (probably not)? I don't remember exactly what it was about, but I seem to remember your name was attached to it, and that at the time I thought the scripting language-in-the-console feature was the coolest damn thing ever. Of course, I've just now implemented scheme in the OS X version of Glow's console. [wink]