That is a rough idea of what my game will look like once I'm finished. And yes, that is in-game (i.e. not a mockup.)
I'm hoping that my sprite style can be better than that. I'm going for something less cartoony/old-school.
The GUI will also not be anything like that lol. I just stuck it in there to test out my rendering function (I can make the camera any size and I wanted to make sure it worked right.)
So, now all I have to do is chop everything apart and port it to my DFT code, which SHOULD be pretty easy. And then I need to modify it so that it's frame-rate independant.
I also modified my pathfinding algorithm. Before I was doing (abs(StartX - EndX) * abs(StartY - EndY)) which worked pretty good, but (max(StartX - EndX, StartY - EndY)) seems to work better.
Oh yea, I also need to implement correct walking code. For some reason, with my current code, if you're not directly on a tile, it won't move no matter what (it finds the path and all, but it won't move.)
Now I'm off to do some stress tests (randomly moving a bunch of the entities) and then to finish up most of Bongo Beach. I'm aiming for an 8am bedtime (that seems to be pretty common for me over the last week and a half.)