Worst Game Ever

Published August 03, 2006
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I went to one of what I consider to be the most evil places on earth last night before work, with the intention of buying a new game. I went to Walmart because it's the only place open in my town at 12:30am and I had an urge to buy a game. I was thinking possibly Half Life Episode One, but as I looked through the array of FPS and RTS games, I realized that I was kind of tired of these genres as most games I have are either one or the other of these. It has been many a year since I last played a great adventure game, I thought to myself at the time. Amongst the selections there was but one adventure game, and it looked very promising. The game of which I saw is called Keepsake, and it boasted of various details that drew my attention. This is where the marketing guys did a really good job for this game, because short of some decent graphics and cinematics that remind me of Final Fantasy 7( the blur effects and slightly choppiness of the animations any ways) this game has proven to me to down right suck midget rocky mountain oysters.

I've never experienced such a frustrating time with a game interface in my twenty years of being a gamer(that's right I started playing when I was three). One button to rule them all, the actions of the game. THat's right the entire game interaction is done with the left mouse button. Then there's the terrible fixed camera angles and frustrating navigation. You try to get the character to move to the next scene but if you don't locate the exact location of where to place the cursor in the game world, you just see a big red X and you can't navigate.

I spent two hours playing this game, to really try and give it a chance. I was turned off from the start for the above mentioned reasons, and then, things just got worse. Going back to the box description, it speaks of a vast campus for your character to explore, and too be honest, I only probably explored about a fourth of it. Why is that you may be wondering. Well, because this is the most fucking linear game that I've ever played, but it does it in a wannabe 3d setting. I say wannabe because aside from the terrain and the characters, the world possess no true 3D objects nor can you really interact with any of the objects in the game world, well except with a few of the puzzle elements, with your left mouse button of course.

Anyways, back to the game play. SO.. your given a chance to initally explore a decent size section of this school campus, but all the doors to other sections are locked, ect... I spent about oh 30 minutes going from one side of the campus to the other and then back before I found the story element that I had to do in order to progress any part of the game. I mean any part. It still gets worse. There are puzzles situated all throughout the game world that Lydia, the main character must solve. But get this, if you haven't followed the way the designer expected you to play this game to a T, nothing will happen. You can solve the puzzles mind you, but when you do, it tells you "You don't have the prequisites to continue. What a mind screw. That is the biggest tease in gaming history and one of the most frustrating things I've ever experienced. There was a puzzle that took me 45 minutes to solve. It was obviously solved as it was litteraly a puzzle, arrange all the pieces to form a picture type of thing. Anyways, I go to pull the lever to signal completion and turn on the schools water pump, and ... nothing.

I have one thing to say to the guys at The Adventure Company .. namely the designers Bruno Parenteau and Ben Thomas and that is this. It is a sin against humanity to create a seemingly openended world, and then expect gamers to follow completely linear interaction with every single interactable thing in the game world. For breaking this rule and forcing me to waste $30 US dollars and 2 and a half hours of my life that I will never get back you guys get the title of Shitiest Designers of all time and Keepsake gets the stamp of Worst Game Ever.

Oh and of course I can't get my money back, because I got it from Walmart, I can't even exchange it for a different game because you can only exchange it for the same game.

If anyone wants to know how not to design a game I recommend buying Keepsake. Any one trying to teach game developement should use this game as the example of how to ruin a good idea.
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Comments

baldurk
You can't return it to wallmart? don't you have certain consumer rights over there that mean you can always return something within a few days or a week (unless it's something like a chocolate bar which can't be resold).
August 03, 2006 01:12 PM
Trapper Zoid
Can't speak about the U.S., but over here stores are only legally compelled to accept returnsif they are proven to be defective. This includes misleading advertising on the boxes though, so I've occasionally returned games if it doesn't run on a computer within the specs.

Re: that game, as an (ex-)adventure game fan I'm sure I've played a titles that are also "run on rails" like that, and it's totally stupid. Most of today's titles haven't learnt from brillian designs of Lucasarts and (some of) Sierra from the glory days and its the reason I'm now an ex-fan. The annoying bit is that the market is so dried up the hardcore adventure game fans will overinflate any advenutre game title even if it plain sucks.
August 03, 2006 07:59 PM
DecipherOne
Walmart has a no return policy for opened electronics, this includes software. I can only exchange it for the same exact product, so I'm stuck with the game unfortunately.
August 05, 2006 08:33 AM
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