Jump to content
Sign in to follow this  
  • entries
    61
  • comments
    108
  • views
    55166

Progress

Sign in to follow this  
MARS_999

408 views

Well thanks to Evil Steve I got my debugger to work again with DX. Which in turn helped me solve why the DX version of my heightmap loader wasn't working. Argh! Never underestimate the importance of the debugger.

I got my new Zalman fan today, and it was a good move my CPU temps are lower now around 50C under a load vs. 55-60C under a load. Idel around 40-45C so a nice drop in temp. The thing is HUGE and quiet. My videocard is still the loudest fan in the case.

I noticed that MS may do away with the .x file format? Not a 100% sure but in the new SDK they talk about converting to a new file format from .x to .meshsdk? I hope they don't drop the ability to use .x files to calculate tangents, normals ect. I even like how MS allows you to optimize the mesh with a function call. These are nice options and I hope they keep this kind of functionality around with DX10...
Sign in to follow this  


1 Comment


Recommended Comments

You know that you can use all of the mesh optimization stuff (via ID3DMesh or whatever the hell it's called) even if you don't use the .x file format, right?

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!