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Well thanks to Evil Steve I got my debugger to work again with DX. Which in turn helped me solve why the DX version of my heightmap loader wasn't working. Argh! Never underestimate the importance of the debugger.

I got my new Zalman fan today, and it was a good move my CPU temps are lower now around 50C under a load vs. 55-60C under a load. Idel around 40-45C so a nice drop in temp. The thing is HUGE and quiet. My videocard is still the loudest fan in the case.

I noticed that MS may do away with the .x file format? Not a 100% sure but in the new SDK they talk about converting to a new file format from .x to .meshsdk? I hope they don't drop the ability to use .x files to calculate tangents, normals ect. I even like how MS allows you to optimize the mesh with a function call. These are nice options and I hope they keep this kind of functionality around with DX10...
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You know that you can use all of the mesh optimization stuff (via ID3DMesh or whatever the hell it's called) even if you don't use the .x file format, right?

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