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Silhouette rendering article

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I am just putting the finishing touches on another article. It details a method that I am using for fast, older hardware capable silhouettes, ridges, and valleys. Hopefully someone out there will find some use for it. I should be able to submit it relatively soon...



Not a whole lot going on other than that. I have lunar rift updated, but I really need to work on the performance - the frame rate is hovering between 20-30 on my goForce FX 5200, so I have some work to do. Maybe I'll post some screenies of the old version and the new version and see how they compare. [grin]
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