Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


So today I whipped together the final rendition of my Practice and Challenge mode. I'm still trying to beat my clock to finish this game by tomorrow morning, so I just wanted to pop in my journal to throw a quick update on the progress.

// Introducing, Practice Mode! So, when you fire up the game and click "START GAME", this box now pops up. If you change your mind and want to explore the other menu items, just click anywhere outside of the box to close it.

// From there, you can select either, Practice or Challenge. Here, I selected Practice, and we moved on into the Practice Level selection window

// You can pick any level to do a practice run on (even if you haven't played it in challenge mode yet). Same rules apply. 1 Minute, Smash as many blocks as you can. Once your time is up, the ball freezes in place for you to examine how well you did. Click New Game at anytime to go back to Level Selection, or click Exit to return ot the main menu.

// Lets revert back a little and lets say we pick Challenge mode. Here you will transition into a window that describes what the challenge is all about.

The black block is worth 100 points now. I removed the need to hit it more than once and just made it a super rare block that will normally appear in the first stage, but after that... it's all luck. :)

I just noticed that I have been coding with a memory leak and that doesn't make me happy at all. I've got to track that sucker down.

Back to business.

Take Care,
Sign in to follow this  


Recommended Comments

Excellent. The level of polish, effort, and shine are definitely on par with that of a commercial game. Nice work! [smile]

Share this comment

Link to comment
I can't believe how quickly you've managed to get it up and running. The only thing I will say (because I'm actually a bastard [smile]), in the 'black' screenshot (second from bottom), the numbers for the number of blocks hit look mis-aligned. It might look a bit cleaner if you align all of the numbers to the right.

Good work, and I'm hoping you hit your deadline.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!