On The Mighty Stoopid: I finally started working on final render work for the first level. Right now, it's the sewer "bonus" sections. This is work towards the new demo, since the first level will be in there. It's likely this won't take too terribly long (hopefully).
I also tweaked the player controls for the odd hiccup. Like, when you bounce, your x-velocity negates and doubles. I need to put a cap on that, because once you'be bounced off a few things, you're just rocketing. [grin] Fun, but technically not right. I also need to finish those player renders, which I said I'd do and didn't. I need to do at least a few tomorrow ...