Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Well, after about 2 months of no internet (and no Xbox Live). I am happy again. In the course of this time, I started going back to school, got my first car, broke up with my girlfriend of 2 years and started smoking, as well as allowed me to focus on my selling at work (GameCrazy, hellz yeah).

What the heck? Not having internet does mess you up. Weird.

Anyways. I need a project to work on. I've been contracted for a simple project for a mom and pop car lot in another state. Won't pay much, but enough for me to get my business cards and buy a few more books. Hopefully that should get me some more clients and I can start making a bit more money to put in the "OMG b0x NEEDS A LAPTOP" fund.

Anyways, back to the project. I want to focus on gameplay. This means I want to use an engine. Preferably something I can use with C#. I figure that will give me a bit of stuff to learn and help me get my mind off of some current situations.

Any ideas on what I should make? I love nearly all types of games. Any suggestions on engines? Let me know :).

Sign in to follow this  


Recommended Comments

WTH man!? Smoking? For shame [headshake].

Anyway, I'd like to see someone make a clone of Vanguard Bandits. A turn-based RPG about mechs, warring nations, and a really nasty dude.

Share this comment

Link to comment
Yeah, I know, it's a nasty habit.

I think I'm going to use Irrlicht.Net. A turn based mech rpg would be cool I think. I've been wanting to make something similar to the MechWarrior Tabletop RPG anyways. Thanks for the idea :).

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!