Jump to content
  • Advertisement
  • entries
    316
  • comments
    485
  • views
    323970

Shader X4 and PhysX

Sign in to follow this  
Jason Z

212 views

I finally received my copy of Shader X4 yesterday. It's always good to read about some of the latest advances and techniques to help you come up with more ideas. My productivity is probably going to be pretty low for the next week or so...

While trying to update my Lunar Rift code, I basically decided to leave it as it is for now. I actually made a few more optimizations in the engine as a result of my investigation, so the work was worth it - but it would really take a rewrite to get it all working correctly again [sad]

Anyways, I downloaded the Ageia PhysX SDK 2.4.4 yesterday as well. I am going to be adding support in my engine for using the PhysX system. It requires a licensing fee for commercial software, but its free for non-commercial use. I guess if I ever end up making a full blown game that the licensing fee won't be that big of an issue, and it is supported by the physx accelerators. That is actually quite a bit of functionality from a free library, so I am going to add it in...
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!