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Le Font Redux!

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Telastyn

138 views

I hacked a bit at the font dialog thing. It doesn't look it, but the actual renderable generation got redone to allow selection without some egregious hack. A selection change now actually triggers an event. I'll still need to abstract out the cursor/selection part into its own bit, but it's good for a prototype.



For anyone curious, here is the object graph used to generate the above screenie:

d3dGUIRoot
d3dImage
d3dImage
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d3dImage
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d3dText
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SquareToggle
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SquareToggle
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ShadowedText
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CloseTrigger
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VerticalList`1
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d3dText
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CloseTrigger
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d3dText
Border
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CloseTrigger
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MemUsage
FramesPerSec

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