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I have started to write a 3D math library for my game engine. In the spirit of an ancient greek nomenclature I have decided to name it Hades. I have done this because I was getting tired of attributing my development time entirley to designing and want to code something useful and this will be fundamental.

I am using some of what I have learned in the book 3D Game Engine Programming in conjunction with the best 3D math reference I have used, 3D Math Primer for Graphics and Game Development, to code the library.

I have decided to code my own math library for two reasons. It means I am not relying on an API specific math library like D3DX (which I am used to) and by writing my own I will hopefully be getting an even greater understanding of some of the math concepts and how they work rather than just accepting that they work.

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