Jump to content
  • Advertisement
  • entries
    732
  • comments
    1562
  • views
    493971

This is a progress update. This is only a progress

Sign in to follow this  
Ravuya

65 views

Since HopeDagger has been on me to post an update, here is one.

I have been working on the first level of the game today, but I have been too tired to do much of anything the last few days. I am making some progress, I hope. I think you will enjoy it.

I'm worried that I'm handing out too much ammo, though I guess it's better than not having enough, particularly since I have no ammo-less weapons.

Anyway, more monsters on the way, though they all act generally the same. Perhaps I'll finally do something about how often the player dies in terms of increased damage ratios or something.

I may or may not also add global statistics so you can see how many zombies you've killed overall, how many rounds of ammo expended, how many miles walked, etc. We'll see if I have time for it, and I hope I do. This month is going way too fast.
Sign in to follow this  


2 Comments


Recommended Comments

Yay, an update! I'm glad to hear that progress is still steadily being made.

Quote:
I'm worried that I'm handing out too much ammo, though I guess it's better than not having enough, particularly since I have no ammo-less weapons.


Oh yeah, I know the feeling. Me and Draffurd added WAY too much ammo in Admiral Overalls, but it beats the pants off of the player running out. [smile]

Still, since Glow is an unreleased product (AO was released on-the-spot), you can get away with insufficient/too-much ammo amounts on the next release without causing any long-term turmoil.

Share this comment


Link to comment
Yeah, that's probably a good idea. I suspect I'll end up patching the game to fix the balance pretty soon, but doing that for CSRPG2 was a major ass pain.

I'm just going to try getting it right.

I think I also need to make it more obvious that you have points to allocate to your character's stats.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!