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# Just a quick question...

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Would anybody want to use my GUI system if I set it up so that you'd only have to supply a few things?

I was thinking of setting it up so that you'd pretty much just have to supply a IDirect3DDevice9 pointer and a callback or two via something like so:
#include #pragma comment(lib, "dftGUI")dft::WidgetManager g_WidgetMgr;int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int){    g_WidgetMgr.Set(WidgetRenderer(YourD3DDevicePtr), InputCallback, EventHandler);    return 0;}

If anybody is interested, say so and once I get some time I'll start switching it over. Also, I'll be switching to Win32 input (instead of DirectInput.)

Edit: I refer those of you that haven't seen it to here.

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