A Demo....

Published August 14, 2006
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Hey Everyone!

Well, here it is, the moment you've all been waiting for (and the one I've been dreading). We've finally got a demo together, but for some reason, it feels rushed. I left the sound out because it wasn't going too well, and there's a random crash that keeps occuring every once and a while. Anyways, maybe it's just me, but I have a bad feeling about the whole thing.....

Anyways, here's the demo, and a list of issues I know about already:

-No Sound
-Some Wierd Collision Sometimes
-Random Crash
-No Read-Me (you have to figure it out on your own)

Alright here it is, the demo (and weighing in at a grand total of 2.12MB!!)

Angels 22 Basic Demo

Well, it's damn late, so be sure to let us know what you think, I dont expect you guys to have much fun with this, but please, gripe about everything so that we can fix it for the next demo.....

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0 likes 11 comments

Comments

BDePesa
Awesome job guys! I played for about 15 minutes on a P4 2.6Ghz with a GeForce 6800GT and 1 gig of ram with no crashes and 60 fps in windowed. I dunno about the FPS, because I have a craptastic motherboard but it played wonderfully. Very fun, even with no sound. Great job again! :)
August 14, 2006 03:50 AM
sirob
It's crashing for me under Vista Beta 2. It works until I hit any keyboard key, at which point it freezes. This is in Windowed mode.

When I run in Full Screen, the monitor clicks as though changing resolution over and over until windows pops in saying the application isn't working.

I'll give it a go on XP once I reboot back to it.
The splash screen looks nice, though [smile].
August 14, 2006 04:57 AM
Bruno
Very cool... ;)
It has some slowdonws, goes down to around 20fps sometimes when taking off, but generally its at around 200fps, on a GF6800GT, AMD 2.4
Noticed a little bug, when our plane is on fire, the particles of it are rendered on top of the weapons gui.
August 14, 2006 04:57 AM
Christophedo
Really good! I played for about half an hour (GeForce 6600, 2.0Ghz and 1 Gig of RAM) in fullscreen and it crashed around 10 times, but I got a constant framerate of around 60.

Some other things I noticed:

- Sometimes when I restarted I would have a framerate of around 30, but when the runway went off the screen, it would go back up to 60.

- If you hold down right when you're starting on the runway, the plane will flip over [grin].

- A few times it would render white quads with no texture instead of the plane, enemy arrow things and some enemies. When I died after this happened it would crash.

- Some things (like the planes exhaust) would be rendered over the gui.

Even though there's a few bugs I loved it [smile].
August 14, 2006 05:05 AM
Namatsu
Sweet, very fun. I am getting the random crash thing. but flying around is fun once you get the hang of it. Still having trouble shooting ground targets without crashing into the ground. Aside from my inability to play it well, its looking good. :)

I also see you included the RakNet.dll, this must only meen one thing... it will have net play ((cheers))
August 14, 2006 06:39 AM
Programmer16
Namatsu: Are you putting the landing gear up? I kept forgetting it (it makes you slower or heavier or something, turning is much slower with it out.) It stayed at about 60-70fps.

Sapo: I love it. I did have some crashes. One was while I was shooting stuff (the 4 units right in the beginning) and after I died I tried scrolling to the right a ways and it stopped.) Keep up the good work!
August 14, 2006 07:57 AM
HopeDagger
Nice! Feedback:

  • Awesome graphics, and awesome particles. A visual treat. [smile]
  • Likely it's just because I'm unskilled at plane games, but I had a hard time hitting most ground-based enemies. I found that the plane just turned too slow for me to get in an attack and manage to evade the ground in time, too.
  • If you turn upside-down on the runway, it generates an obscene number of particles. Eee. I'd really like it if you couldn't do stuff to blow yourself up on the runway. I had the same problem in Angels 20 that I couldn't get myself off the runway initially, and being destroyed on each attempt got frusterating.
  • Blowing up towns IS fun. [grin]
  • It seemingly randomly froze my whole system after one (of my many) death(s). Not sure what may have triggered it.


Nice work, Sir Sapo (and Mark)! I can't wait until sound effects worm their way into A22. [smile]
August 14, 2006 09:52 AM
Prinz Eugn
Thanks for the feedback guys!

I noticed a couple things, too:

1. Landing needs to replenish health + ammo
2. Bombs need more splash damage to be useful
3. Maybe a simple indicator for the gun and rockets?
August 14, 2006 10:58 AM
ildave1
Whoah! GREAT work man! I really don't play too many air combat games, but this one came to me pretty naturally. I know you've probably got a task list of things, but I'll still throw them down for reference.

I'm running on an XPS laptop. 2.13 mhz, 2GB ram, nvidia 6800 go.

Things that needs added
1) Re-supply! I was kicking some serious ass, until my missles ran out and the SAM got the best of me! LOL
2) Damage recovery! Again, kicking -serious- ass, but I had no way to go in for the kill without my medic! ;(

Think about (if you haven't already), letting the player hover over the landing strip to resupply, recover damage. Battlefield 2 does this and it works great. (Meaning, people still get blown the hell up out in the field [lol])

3) If you haven't thought about AWARDS yet. I know that would be a great addition. I am a huge advocator of awards because it gives the player something -else- to stretch their mind on attempting to complete within the game. With Mark on your side, I know the guy could whip up some great looking awards. (Medals, Badges, Ribbons).

Overall, great work! Keep up the awsome job!

Regards,
-Dave
August 14, 2006 12:35 PM
Sir Sapo
Quote:Awesome job guys! I played for about 15 minutes on a P4 2.6Ghz with a GeForce 6800GT and 1 gig of ram with no crashes and 60 fps in windowed. I dunno about the FPS, because I have a craptastic motherboard but it played wonderfully. Very fun, even with no sound. Great job again! :)


Thanks, and I'm glad to see it ran so well on your "craptastic motherboard"[grin]

Quote:It's crashing for me under Vista Beta 2. It works until I hit any keyboard key, at which point it freezes. This is in Windowed mode.

When I run in Full Screen, the monitor clicks as though changing resolution over and over until windows pops in saying the application isn't working.

I'll give it a go on XP once I reboot back to it.
The splash screen looks nice, though .


Hmmm, I've never even tried it on Vista, I'll try and find out why that's happening.

Quote:Very cool... ;)
It has some slowdonws, goes down to around 20fps sometimes when taking off, but generally its at around 200fps, on a GF6800GT, AMD 2.4
Noticed a little bug, when our plane is on fire, the particles of it are rendered on top of the weapons gui.


Yeah, there's something with that damn Runway that is killing the FPS.... As for the smoke particle thing, I just fixed that, the zpos on the particles was on top of the HUD....

Quote:Really good! I played for about half an hour (GeForce 6600, 2.0Ghz and 1 Gig of RAM) in fullscreen and it crashed around 10 times, but I got a constant framerate of around 60.

Some other things I noticed:

- Sometimes when I restarted I would have a framerate of around 30, but when the runway went off the screen, it would go back up to 60.

- If you hold down right when you're starting on the runway, the plane will flip over .

- A few times it would render white quads with no texture instead of the plane, enemy arrow things and some enemies. When I died after this happened it would crash.

- Some things (like the planes exhaust) would be rendered over the gui.

Even though there's a few bugs I loved it .


Once again, that runway seems to be causing problems..... That flipping over of the plane was fixed by a quick check to see if the plane was landed. That texturing problem sounds odd, but I just put in the restart code last night, and didn't quite test it out, so maybe it's getting rid of the textures occasionally or something.... Thanks for the nice words[grin]

Quote:Sweet, very fun. I am getting the random crash thing. but flying around is fun once you get the hang of it. Still having trouble shooting ground targets without crashing into the ground. Aside from my inability to play it well, its looking good. :)

I also see you included the RakNet.dll, this must only meen one thing... it will have net play ((cheers))


Yeah, I think once we add the airbrake into the game, killing ground things will be a lot easier. And yes, the engine does support netplay as you have deduced, but its pretty far down on the priority list, so it may not make it into the final version...

Quote:Sapo: I love it. I did have some crashes. One was while I was shooting stuff (the 4 units right in the beginning) and after I died I tried scrolling to the right a ways and it stopped.) Keep up the good work!


Yeah, the crash seems to be centered around combat, as I have yet to get it to crash when not shooting something. Thanks for the kind words!!

Quote:Nice! Feedback:

* Awesome graphics, and awesome particles. A visual treat.
* Likely it's just because I'm unskilled at plane games, but I had a hard time hitting most ground-based enemies. I found that the plane just turned too slow for me to get in an attack and manage to evade the ground in time, too.
* If you turn upside-down on the runway, it generates an obscene number of particles. Eee. I'd really like it if you couldn't do stuff to blow yourself up on the runway. I had the same problem in Angels 20 that I couldn't get myself off the runway initially, and being destroyed on each attempt got frusterating.
* Blowing up towns IS fun.
* It seemingly randomly froze my whole system after one (of my many) death(s). Not sure what may have triggered it.



Nice work, Sir Sapo (and Mark)! I can't wait until sound effects worm their way into A22.


Yeah, Mark's new particles look quite well IMHO.... Did you retract the landing gear after takeoff? With them down, the plane turns much more sluggishly, and continually drops to make landings easier. Retracting them with 'G' after you takeoff makes the game a hell of a lot easier[wink] Yeah, you shouldn't even be able to flip on the runway, but I forgot to fix that earlier. People seem t be having trouble with the resetting causing problems, I'll have to look into that.

Thanks for the feedback, and we're working on sounds[grin]

Quote:Thanks for the feedback guys!

I noticed a couple things, too:

1. Landing needs to replenish health + ammo
2. Bombs need more splash damage to be useful
3. Maybe a simple indicator for the gun and rockets?


Yep, I agree....

Quote:Whoah! GREAT work man! I really don't play too many air combat games, but this one came to me pretty naturally. I know you've probably got a task list of things, but I'll still throw them down for reference.

I'm running on an XPS laptop. 2.13 mhz, 2GB ram, nvidia 6800 go.

Things that needs added
1) Re-supply! I was kicking some serious ass, until my missles ran out and the SAM got the best of me! LOL
2) Damage recovery! Again, kicking -serious- ass, but I had no way to go in for the kill without my medic
August 14, 2006 01:54 PM
Stompy9999
Very nice!

It does take some getting use to at first. For instance, on my first try, I crashed with the landing gear out[lol]

Once you get the hang of it, it is very fun. I spent quite a while blowing up the town. The particle effects were entertaining to watch.

Keep up the good work.
August 14, 2006 05:28 PM
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