I'll start with the great news:Mono has setup a Mono VMware Image, which you can run SUSE ready packed with Mono through VMware Player. It's very nice because it lets you test our some of your .NET/Mono projects without having to reboot into a different operating system.
Mono VMware Image In Action (click to enlarge)
Now for the bad news:I decided to try out the Mono VMware Image with BooGame and discovered that some parts of BooGame don't work in Mono, making it very buggy on Linux and Mac. This is mostly because of the incompatibilities with the System.Drawing namespace between .NET and Mono. I'll have to find another way to get font rendering in BooGame to work for Mono support. Come September, I'll hopefully have a lot of time to hack away at it.
Now for the good news:Taking advantage of BooGame's sprite and tile engine system, I decided to put together a platform game. Stompy999's Stompy's Revenge was just so well done that I wanted to put out my own platformer. A big inspiration of mine way back in the day was Dangerous Dave, I wanted something along the same lines. Something that's simple, yet fun to play. So, I quickly came up with the name of Hazardous Hal.
Hazardous Hal First Stages (click to enlarge)
At the moment, I just stole the Mario graphics because I didn't want to worry about graphics at the moment. When you start a new game, you're thrown in this world, and you just have the ability to jump around, colliding with the blocks. The level itself was created through Tile Studio and the blocks arn't interactive yet. I don't even know if I'll use these blocks as I might end up just recreating Dangerous Dave using BooGame. In any case, it's pretty neat so far and I'm looking forward to see how it progresses.
Anyone else a Dangerous Dave fan?
The Super Mario Brothers Super Show!