Thievery, um, I mean research

Published August 22, 2004
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Since I added my last entry I've been reworking the layout of my design document. In particular, I want to make sure that I cover absolutely everything I need to, which is harder than it sounds. I'm bound to miss something important out [totally]

So I had a good read of two example design documents hosted on GameDev.net and "researched" all the topics I hadn't yet considered:I've also been playing around with the brilliant new journal template feature. I've kept it simple for now. But watch out [wink]
0 likes 3 comments

Comments

jmutch
When your done, be sure to post it here <s>so I can steal your idea and use it as my own</s>
August 22, 2004 06:29 PM
jmutch
When your done, be sure to post it here <s>so I can steal it, claim it was mine, make the game, sell the game, and get rich</s>

EDIT: what?!? the strike-through tags didn't work [crying]
EDIT #2 Thank you for the links you posted, I'll try to aim for that kind of detail next time I start a project. If I'm lucky I'll be 1/10 as descriptive.
August 22, 2004 06:36 PM
evolutional
Look at the little monkeys!

doomed
August 23, 2004 08:22 AM
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