And Rick's also promised me somethng unique. I guess I'll see what I get.
Interestingly, it looks like I'll have TOO MUCH music once everything's done. Not that too much music's a problem. I can always use some music for later games. That's The Corman Way!
I'm definitely getting over my MIDI-itis. In recent times, when I hear game music that sounds like first-generation SoundBlaster FM-synthesized MIDI, I cringe. It just gave me the vibe I'd get from the old DOS games like Leisure Suit Larry. They were fun, but their music was strictly old-school.
But a couple of the submissions I like the most sound like the most silly plinky old-school stuff, straight off a NES console. I guess that kind of music just fits a game like Bulldozer better than something more grandiose.
One person mentioned music in the daily puzzles. Or, more specifically the LACK of music in the daily puzzles. I've been avoiding putting any more than the most barebones music in the puzzles (mostly just some clicks and dings and a short "you won" flourish) for two reasons:
1. It keeps the download small. The best way to bloat up a Flash applet is with music. Duck Tiles, for example is a 900k download, about 70% of which is music.
2. A lot of people play my games in cubicles (as well you should), so quiet is a good policy.
Any thoughts on music in daily puzzles?