Jump to content
  • Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


My first project upon my return was switching my data file handling system over to a virtual file system, PhysicsFS, which allows me to look at lists of directory trees or .ZIP file archives transparently as a single file system, searching various paths (trees or archives) in a specified order to find a given resource. Been meaning to make the switch for awhile now. It'll make it easier when the time comes to pack up all my assets into a set of large archives, etc...

I'm also seizing the opportunity to clean up some of the file format specifications (tile sets, wall sets, etc...) that have grown rather clunky and bloated as Golem has evolved. Now that I have a better idea of what data is necessary, I can streamline my formats and the tools used to pack them, and hopefully reduce asset load times and archive file sizes. God knows what I'm going to break in the process...
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!